EVERYTHING PROCEDURAL

EPC2026

07-10 April 2026

CONFERENCE ON PROCEDURAL GENERATION FOR GAMES

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meet and share knowledge

From Tuesday 7 April to Friday 10 April 2026 Breda University of Applied Sciences will host the Everything Procedural Conference for a variety of lectures, talks, demonstrations and masterclasses in the field of procedural content generation for games on our beautiful campus. The event offers many opportunities to meet and share knowledge with fellow developers.

In 2026 Everything Procedural will have its 10th year anniversary. In the years since we have started, we have gained strong recognition as a leading conference in the field of procedural content for games.

Conference

TUESDAY 07-04-2026 & WEDNESDAY 08-04-2026

RUNTIME PROCEDURAL DESTRUCTION: MORE BANG FOR YOUR BUCK

Solving the need to support strategic demolition mechanics in new destruction focused tactical shooter “Pattern Zero” using novel techniques and sophisticated technology. Run-time dynamic destruction, network sync’d changes, accurate collision, high fidelity rich visuals, all enabled by the Apparance plugin for Unreal. See how layering multiple tech-art and proc-gen techniques can be used to effectively provide impressive gameplay and visuals.

 

Thomas Atchley

Backpain Games

Sam Swain

Apparance Studios

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MASTERCLASSES

THURSDAY 09-04-2026 & FRIDAY 10-04-2026

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APPARANCE MASTERCLASS

This two-day masterclass will feature a series of practical exercises using Apparance in Unreal Engine with guidance from the Apparance team.

This masterclass will be on-site and run over the course of two days (Thursday and Friday) from 9:00 to 17:00. To participate you need to bring your own laptop or hardware. Tickets include refreshment, lunch, and a conference ticket.

An introduction and exploration of the Apparance Runtime Procedural Generation System

  • Introduction and advanced uses of the Apparance Procedural Generation System.
  • Learn how the Apparance workflow enables a real time feedback loop unlocking rapid iteration, exploration, and play for procedural development.
  • Discover the power of run-time procedural; wielding it’s scalability, flexibility, and speed with hands-on sessions.
  • Explore this highly focused toolset built around fast run-time game ready proc-gen techniques.
  • Direct developer tutoring where you will be crafting structures by assembling assets, building construction logic, and codifying design decisions, into bespoke proc-gen systems.

 

Takeaways:

  • A great overview and first-hand experience of Apparance capabilities.
  • Knowledge and inspiration for exploring a more interactive approach to building worlds.
  • Awareness of limitations of the existing proc-gen tools ecosystem and where Apparance compliments this with alternative approaches and techniques.
  • Sample projects to investigate further at your leisure.

Sam Swain

Apparance Studios

Oliver Lawson

Apparance Studios

Dan Thomas

Apparance Studios

STUDENT SHOWCASE

FRIDAY 10-04-2026

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Discount is provided for students, alumni and group tickets. 

Please provide the correct promotion code at checkout.

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