EVERYTHING PROCEDURAL

EPC2024

15-19 April 2024

CONFERENCE ON PROCEDURAL
GENERATION FOR GAMES

Days
Hours
Minutes
Seconds

meet and share knowledge

From Monday April 15 to Friday April 19 2024 Breda University of Applied Sciences will host the Everything Procedural Conference for a variety of lectures, talks, demonstrations and masterclasses in the field of procedural content generation for games on our beautiful campus. The event offers many opportunities to meet and share knowledge with fellow developers.

The first Everything Procedural Conference took place in 2016. In the years since we have gained strong recognition as a leading conference in the field of procedural content for games.

Conference

THURSDAY 18-04-2024
FRIDAY 19-04-2024

Lightning fast level creation: procedural systems in Station to Station

Station to Station’s levels are made through a combination of procedural generation and handmade level layouts. Art is generated automatically so any design change results in a rich and pretty level right away. We can even procedurally generate the gameplay for Custom Game Mode, based on customisation by the user. This talk
outlines the ideas, process and tech behind all of this.

Joost van Dongen

Founder and Creative Director at Galaxy Grove

Beyond Wave Function Collapse: Procedural Modeling without Tiles

Paul presents novel techniques for intricate structure generation with minimal training. Rooted in his PhD work on Model Synthesis and Wave Function Collapse, he introduces a groundbreaking approach using graph grammars, creating diverse shapes with automated grammars derived from modest examples.

Paul Merrell

Freelance

Making game characters come alive with Language Models

This talk will delve into Embark Studios’ innovative use of Language Models in games, particularly for enhancing character interactions. Rather than relying on the conventional method of predefined scripts, we will discuss how to use machine learning to create dynamic and engaging dialogues between characters and players. These interactions need to be context-aware and reflect the in-game environment for a more immersive experience. Furthermore, we’ll explore additional applications of Language Models in games.

Simone Zamboni

Embark Studios

Generating Wanderlost

This talk will examine the many ways procedural generation is used to bring Wanderlost to life, from biome generation to procedural roads and towns, object distribution to soil fertility. I will go over a variety of tools such as Voronoi grids, Perlin and simplex noise maps, and Poisson disk sampling as well as how they were implemented or attempted in Wanderlost. I will also cover the role of pcg at a higher level, such as using procedural generation to maximize development resources, combining procedural and handcrafted content to improve outcomes, and layering multiple forms of pcg to build your vision.

Eli Segal

Wanderlost

To be announced

More talks to be announced very soon.

Speaker

Starka Studios

MASTERCLASSES

All masterclasses will be on-site and run over the course of three days (Monday to Wednesday) from 9:00 to 17:00. To participate you need to bring your own laptop or hardware. Tickets include drinks, lunch and a conference ticket.

WaveFunctionCollapse with Tessera

TUESDAY 16-04-2024
wednesday17-04-2024

WaveFunctionCollapse is a generation technique based on finding solutions to a set of user-specified constraints. Tessera is a Unity-based asset for a flexible and featureful implementation of the algorithm, with an easy painting-based configuration. In this workshop, we’ll learn what it is capable of, how to design and debug generations and see how the tool can be used as part of a larger system.

Adam Newgas

BorisTheBrave

To be announced

More masterclasses to be announced very soon.

Miro Straka

Starka Studios

GENERATING LOOT RIVER

This talk will delve into techniques and approaches used for procedural generation in ‘Loot River’, including unsuccessful attempts and mistakes made during development.

Miro Straka

Starka Studios

GENERATING LOOT RIVER

This talk will delve into techniques and approaches used for procedural generation in ‘Loot River’, including unsuccessful attempts and mistakes made during development.

Miro Straka

Starka Studios

STUDENT SHOWCASE

FRIDAY 21-04-2024

GENERATING LOOT RIVER

This talk will delve into techniques and approaches used for procedural generation in ‘Loot River’, including unsuccessful attempts and mistakes made during development.

Miro Straka

Starka Studios

GENERATING LOOT RIVER

This talk will delve into techniques and approaches used for procedural generation in ‘Loot River’, including unsuccessful attempts and mistakes made during development.

Miro Straka

Starka Studios

GENERATING LOOT RIVER

This talk will delve into techniques and approaches used for procedural generation in ‘Loot River’, including unsuccessful attempts and mistakes made during development.

Miro Straka

Starka Studios

GENERATING LOOT RIVER

This talk will delve into techniques and approaches used for procedural generation in ‘Loot River’, including unsuccessful attempts and mistakes made during development.

Miro Straka

Starka Studios

GENERATING LOOT RIVER

This talk will delve into techniques and approaches used for procedural generation in ‘Loot River’, including unsuccessful attempts and mistakes made during development.

Miro Straka

Starka Studios

GENERATING LOOT RIVER

This talk will delve into techniques and approaches used for procedural generation in ‘Loot River’, including unsuccessful attempts and mistakes made during development.

Miro Straka

Starka Studios

JOIN OUR NEWSLETTER

Discount is provided for students, alumni and group tickets. Please provide the correct promotion code at checkout.

BUAS2024EPC- For BUas students

ALU2024EPC- For BUAS alumni

STU2024EPC- For students

WHERE TO FIND US

CONTACT US